OK - for posterities sake, and so I can cring with embarrassment when I read it later, here is the original and already wildly inaccurate thesis statement and synopsis.
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Thesis statement To use character animation and compositing into real footage to tell a fish-out-of-water story of a 2-D character who suddenly finds himself interacting in a 3 dimensional world. To push a story of a CG character becoming integrated in with the world. To show the fantasic things that happen just below our noses if only we would notice.
Synopsis
From a security camera recording the entrance to an after-hours club we see an old recycling poster. [Inciting event] and the objects fall out of the poster as a series of found objects to the ground below, assembling themselves into a hodgepodge character. The character awakens and stumbles about – now born, he tries to figure out what he is.
After stumbling around and learning to use his new body, he steps into a puddle that ruins his crumpled-paper leg. Limping badly, he assembles a new leg out of used matches and pen caps he finds. No wanting anything further to do with this world, he climbs up to the poster [maybe reassembles arm to climb] and starts banging on it, trying to get in. Giving up, he angrily tears his milk carton head off and punts it. Stricken, without a head, he crawls around until finding a surrogate: a bottle cap. He hides under a rag, sobbing.
Last, at night, he pokes his head out of the rag looking around. A pile of rubbish transforms itself into another character, waves him along. Surprised, looking back to be sure that its him that is wanted, he tentatively walks to the other character [maybe expand this part to push trust/distrust thing]. Walk off frame.