Tuesday, September 19, 2006

Character design/construction

Some notes on character design and construction.

Character will be made out of found objects from an alley/falling out of poster. He/they will also interact with these objects. Should look into renderers, just in case I need to use (learn) mental ray to match with footage.

Rigging is probably going to be the most complex element. Would like to have character construct and deconstruct themselves. Useful for having themselves adjust themselves based on task. At least be able to fall apart. Parent constraints.

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