Week and a half
Week and a half left and I just spent 6 hours cleaning up my scene file because textures were breaking all over the place on it. Render layers in the referenced scene were causing all kinds of weird problems. Won't be doing that again, and its good to know, but was a tremendous drain on time and resources for the past month. Didn't want to touch it for fear of breaking things further. I didn't know what caused it and thought my file was tenuously holding on for dear life.
I was wrong. Fixed now, and so with a week and a half left the path for production is open. Oof.
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