On Rigging
Thinking the rigs for these 2 (3) characters should be relatively straight forward. The 2 main ones are essentially simple bipeds. All hard surfaces, so the skinning should be relatively easy.
For falling apart, thinking maybe adding dynamics. Attach the geometry with parent constraints with switches that key gravity fields. Make all the geometry live to handle collisions.
Point and aim constraints to handle picking up and moving items, be it on themselves or just items.
For the ball creature, just a series of arms, maybe with pistons. Thinking chrome...
0 Comments:
Post a Comment
<< Home