Thursday, April 19, 2007

Shot 18

After weeks, nay months, of trying, I think I've got shot 18 under control. Granted shot 14 sucks - hopefully I have time to fix, but shot 18 (where he falls back) was an unbelievable problem. The shot pointed out every single problem with the construction of the character. Not the rig (tho that could certainly be better) but how the characters waist is put together makes certain movements with the hips almost impossible with the amount of counter animating you need to do.

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