Monday, February 05, 2007

Rigging update

So the rig is essentially done.

One problem I've run into is the IK on the arms. Because I need to limit the rotates on some joint for the movement to work, the IK doesn't work. Researching it, this is an known issue. The solver locks when I disallow some rotations. I can leave the joints moving at full range, but that can create obvious problems with geo intersecting.

I managed to get the whip hand working using spline IK. Works pretty well, but I'd like to to a little bit of animating on it to make sure it'll work. But I have hope.

It works like a tentacle, but doesn't look like it'll allow me to wrap it around things. This will likely need to be a one off animation if I even do it.

I've considered using spline IK for the arms, but the end effector seems to move in the tests I've run.

Because IK isn't going to be used much in the final piece, I may end up just adjusting the entire rig as necessary for the one or two shots that I need it for.

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