Main character design
This took way longer than I was expecting. Granted I'm not that big a fan of modeling, but even so the complexity of the mechanics here took forever. I'm still not too happy with the look of the whip hand, but I may need to see that in motion to really make a judgement. Maybe put some kind of cap mechanism at the end of the arm for the whip to thread through.
I've some concern that just the character is about 11mb already, with no rigging and no textures. Good thing I added an extra gig of ram. I went for I higher res base model because Maya smoothing was not giving the hard edged effects I wanted. So that's the model. Or rather, here it is:




0 Comments:
Post a Comment
<< Home