Mechanics of character
Its been a while. I find it easier to do this project than to write about it.
I'm working on modeling the main character. Its proving difficult because it has to work mechanically, and be able to come apart. Hope to have it done in the next day or so. Rigging should be relatively straight forward, so it's important that I model it correctly. Here is what it looks like currently:

I wonder if making the character's movement limited based on structure will help or hinder the overall effect of my thesis. In the shoulders right now there will be some movements that it simple cannot make (that a human can). But it can work around them. Right now think it'll help - but we'll see.
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