Tuesday, February 06, 2007

Spline IK and scene

So looked into using the spline IK for the arms. Wouldn't work. I'm sure there's some solution, but talking with people at the labs can't think of one that wouldn't involve vast amounts of code. So I think it would be a lot of time spent without much return on the final product. We'll see if I feel that way in two months.

Working on the scene now. Have most of it modeled, and have a ton of textures already. Just need to put it together in a way that won't kill me in render time. I'm trying to use procedural textures wherever I can since they're resolution independent and won't require large tiffs.

Hoping to start laying out cameras this weekend, and also start modeling the 2nd character.

Want to have the creature textured by end of Friday, along with most of the scene (at least have all the necessary geo in place).

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