Saturday, March 31, 2007

Tweaks

Funny how much I need to tweak the lightbulb rig to get it to act the way I want it to.

By tweak I mean break.

I need to open up the translate controls on the head, to get the rig to break, which is exactly what I need it to do. Fun actually.

Also, need to get the render passes working. Tomorrow.

Friday, March 30, 2007

Current shots

without zDept and occlusion. working on it.





Thursday, March 22, 2007

Changes

After a discussion/critique with other students last night, I'm implementing the following to tighten up the story and make the whole piece a bit better.

The idea had been to this point that the main character has just been born and is afraid of his new environment. The basis for the changes that follow is he isn't afraid, but filled with wonder. Not only is this a 'nicer' story, but also more cohesive and easier to animate. It gets rid of about a third of the beats the piece needs to hit, improving the pacing and helping with the running length.

The overhead shots have been removed as extraneous. I'll use instead over the shoulder shots from the spider's perspective. This also functions to give the spider more screen time and not have him simply show up, deus ex machina, at the end.

Initial Sequence (pan in): add the spider running across the alley. He's backlit to add some mystery. Shot ends with him sitting in shadow showing his luminous eyes, pointed at the poster.

Chatacter still falls out of the poster and forms same as before.

After he falls apart from being surprised at the light going on, he reforms but has lost his head. Add a shot of him feeling for his head.

Instead of having him bang on the poster trying to get in, the shots then go to him crawling on the ground looking for his head. Losing the motivation of fear makes the sequence unnecessary, and gets rid of how many beats I needed to hit to make the piece work.

The remainder stays the same, with the spider returning the head.

To conculde: we add the spider at the beginning to introduce him earlier. We remove the sequence where he tries to get back into the poster (although I've done the most blocking there, it isn't actually needed to tell the story of a character being born), and simply have him losing his head.

Note: added to this will be several closeups of the mechanics of him moving.

Wednesday, March 21, 2007

Work to do...

Still to do:
1. Textures.
2. Lighting (finish)
- have it set up in the following passes - color, z-depth, occlusion, and spotlights (shadow). need to get the textures in a more final form before i run some tests, but think it'll work ok.
3. block last shot.
4. block all animation where creature is assembling and falling apart.
5. adjust cuts so it flows better (see clip below).
6. work on b reel to use as coverage.
7. audio

It'd be really nice if CADA would allow me to FTP a file to my sever so I could posted the current animatic here.

Monday, March 19, 2007

Proof

I know, I know. I haven't been updating this for a while. Been blocking animation like crazy. But here's proof that I've been doing stuff. Cute, no?



Oh - and I've been splitting shots that were 10-12 seconds into much smaller chunks that are more manageable, and work better as a story. Will have a shot posted by Wednesday.